👉 The `mw:light_particles` in the context of particle systems, often used in game engines or simulations, refers to a set of light particles designed to simulate the appearance and behavior of light sources. These particles can mimic various light phenomena such as point lights, spotlights, or even more complex light effects like glows or reflections. Each particle typically has properties like color, intensity, direction, and lifespan, allowing for dynamic and realistic lighting effects in a scene. By controlling these parameters, developers can create intricate lighting scenarios that enhance the visual fidelity and atmosphere of their projects, from ambient glow effects to dramatic light beams.